Two weeks ago I attended the APF ProDev Gathering in Orlando on the future of Games and Simulations. A great time was had by all, and we had an enlightening time thinking about what games and simulations would be used for 10-15 years from now. Several games I learned about are worthy of mention here:

Buffalo (by tiltfactor) is a game that has been shown to change your attitude about stereotyping careers based on gender and ethnicity. You wouldn’t really know that from playing it, but players walk away being more aware of how much they know (or didn’t know) about women and minorities holding non-traditional positions (CEOs, programmers, scientists, etc.).

Cards Against Humanity is really an “Apples to Apples” style game that should only be played by adults (and possibly only by adults that are consuming alcoholic beverages). This is a game that is interesting in many ways – one is that the game was originally a kickstarter, and the designers have made a small fortune on the game.  But secondarily, I’m pretty sure that playing this game lowers your moral standards (so yes, it changes your attitudes). I don’t have any research to back that up, but trust me on this one. Don’t play this game with your parents.

Pox: Save the People (and, of course, ZombiePox) is about stopping the spread of a deadly disease. You can choose to vaccinate against the disease or cure the disease. Curing takes more resources than vaccination.

One more game that I think is worthy of mention (though it is one I’ve known about for a while) is Train, by Brenda Brathwaite. This is a game that explores the “devastation and tragedy of the Holocaust.” Read more in the WSJ article: Can you Make a Board Game about the Holocaust?

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